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Bug
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Resolution: Unresolved
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None
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1.20 Pre-release 4, 1.20 Pre-release 5, 1.20.3 Release Candidate 1, 1.20.4
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None
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Confirmed
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Particles
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Normal
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Gameplay
The bug
The fix for MC-262424 is effective so long as the layer remains grounded while sprinting. However, when sprint-jumping against the edges of blocks, where some non-full block is on the other side of this edge, it remains possible for an occasional particle of that block to be generated in midair despite the player not colliding with it.
How to reproduce
- Create a setup as depicted
- Sprint-jump across this gap (you can use F3 to align your angle if required)
- Observe
Expected results
No particles of the carpet block you're not colliding with would be produced.
Actual results
There is the occasional particle produced upon reestablishing contact with the ground, generated in what is effectively midaur.
- relates to
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MC-266542 Breezes do not produce particles when hanging over the edge of a block
- Resolved
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MC-207949 Landing on boats that are in water from moderate distances produces water particles
- Open
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MC-262507 Block falling-on/sprinting/etc. particles do not take block hitbox shape into account
- Open
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MC-262519 Sprinting and jumping in the spaces of non-full blocks produces sprinting particles
- Open
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MC-262523 Wardens can produce particles for blocks they're not colliding with
- Open
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MC-262424 Sprinting particles on the edges of blocks are still incorrect
- Resolved
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MC-262505 Iron golems can produce particles for blocks they're not colliding with
- Resolved
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MC-1133 Whether or not a player experiences some effect is calculated based on the block under the center of the player
- Resolved