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Bug
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Resolution: Unresolved
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None
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1.20 Pre-release 1, 24w14a
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None
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Confirmed
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Hitboxes, Particles, Player
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Low
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Platform
The bug
As of 23w18a, when falling from a height onto the edge of a full block, the particles are created at the very edge of that block's hitbox. The same later became true of sprinting particles. However, this is only fixed for blocks with a full 16-by-16 top face: blocks with different collision shapes will still cause their particles to be generated in what is effectively midair.
How to reproduce
- Place a single glass pane or iron bars unit
- Stand on top of it
- Sneak until you're at the very corner
- Fly up significantly
- Fall from that height
Expected results
The fall particles would be generated where the block's hitbox ends.
Actual results
They are not, and appear in midair centered under the player.
Further notes
This also works for sprinting and should be easy to test for.
- relates to
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MC-207949 Landing on boats that are in water from moderate distances produces water particles
- Open
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MC-262777 Sprint-jumping on the edges of solid blocks can still produce the occasional incorrect sprint particle and/or create particles in midair
- Open
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MC-240028 Water and lava have dedicated minecraft:block particles
- Resolved
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MC-240029 Fire and soul fire have dedicated minecraft:block particles
- Resolved
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MC-262424 Sprinting particles on the edges of blocks are still incorrect
- Resolved
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MC-262505 Iron golems can produce particles for blocks they're not colliding with
- Resolved
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MC-1133 Whether or not a player experiences some effect is calculated based on the block under the center of the player
- Resolved
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MC-262519 Sprinting and jumping in the spaces of non-full blocks produces sprinting particles
- Open
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MC-262523 Wardens can produce particles for blocks they're not colliding with
- Open