-
Bug
-
Resolution: Fixed
-
23w18a
-
None
-
Confirmed
-
Particles
The bug
23w18a fixed MC-1133, causing particles generated by falling from a height onto the edge of a block to use the texture of the block the player actually collides with, and for those particles to be generated at that block's position rather than the player's position. However, sprinting particles are still incorrect: they use the texture of the block the player is positioned over rather than colliding with, and are not generated at the position of the collided-with block.
How to reproduce
- Create a setup like that in the screenshots
- Fall from a height onto the edge of the full blocks
- Sprint on the edges of the full blocks
Expected results
In both cases, the produced particles would be that of the full block and would appear at the edge of the block.
Actual results
The particles are not that of the full block, and are generated far away from the top surface of it.
- relates to
-
MC-262519 Sprinting and jumping in the spaces of non-full blocks produces sprinting particles
- Open
-
MC-262777 Sprint-jumping on the edges of solid blocks can still produce the occasional incorrect sprint particle and/or create particles in midair
- Open
-
MC-262408 Players landing on the edge of farmland still sometimes does not trample the block into dirt, despite the MC-1133 fix
- Resolved
-
MC-266542 Breezes do not produce particles when hanging over the edge of a block
- Resolved
-
MC-1133 Whether or not a player experiences some effect is calculated based on the block under the center of the player
- Resolved
-
MC-262507 Block falling-on/sprinting/etc. particles do not take block hitbox shape into account
- Open
-
MC-262523 Wardens can produce particles for blocks they're not colliding with
- Open