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  1. Minecraft: Java Edition
  2. MC-259212

Directional damage tilt is still used for non-directional damage sources after taking damage from a directional damage source

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.3, 23w03a, 23w04a, 23w05a, 23w06a, 23w07a, 1.19.4 Pre-release 1, 1.19.4, 1.20 Pre-release 2, 1.20 Pre-release 5, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 23w45a, 23w46a, 1.20.3, 1.20.4, 24w04a, 24w06a, 24w14a, 1.20.5, 1.20.6, 24w18a, 1.21, 1.21.1, 24w35a
    • None
    • Confirmed
    • Camera, Player
    • Normal
    • Platform

      The bug

      Upon respawning / loading the world, the old damage tilt is used when taking damage from certain non-directional damage sources (e.g fall damage, drowning, fire damage) until the player takes damage from a damage source that produces the new screen tilt (e.g hurt by a zombie).

      How to reproduce

      1. Respawn and use flint and steel on the floor and walk into it
      2. Notice that the old damage tilt is used
      3. Shoot yourself with a bow and arrow whilst burning
      4. Notice how the damage tilt is immediately changed - the initial directional damage tilt from taking damage from the arrow repeatedly continues while burning even though the player is no longer taking damage from the arrow

        1. 23w45a Example video.mp4
          9.51 MB
        2. 23w03a_bug.mp4
          4.81 MB
        3. 1.2.5 Example video.mp4
          8.39 MB
        4. 1.2.5_old_behavior.mp4
          2.67 MB

            Unassigned Unassigned
            Shuddery Shuddery
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              Created:
              Updated:
              CHK: