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Bug
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Resolution: Duplicate
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None
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1.20.4
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None
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Operating System: SteamOS 3.5.7
KDE Plasma Version: 5.27.5
KDE Frameworks Version: 5.107.0
Qt Version: 5.15.9
Kernel Version: 6.1.52-valve9-1-neptune-61 (64-bit)
Graphics Platform: X11
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1Operating System: SteamOS 3.5.7 KDE Plasma Version: 5.27.5 KDE Frameworks Version: 5.107.0 Qt Version: 5.15.9 Kernel Version: 6.1.52-valve9-1-neptune-61 (64-bit) Graphics Platform: X11 Processors: 8 × AMD Custom APU 0405 Memory: 14.5 GiB of RAM Graphics Processor: AMD Custom GPU 0405 Manufacturer: Valve Product Name: Jupiter System Version: 1
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Unconfirmed
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(Unassigned)
In Minecraft version 1.18 or 1.19, a feature was added that changes the direction of your screen's movement when you get damaged to match where it came from. From what I know, this was a feature before version Beta 1.6 or so, but the addition of the integrated server in singleplayer broke it, and this update finally fixed it once again. There is a slight problem, however, in the fact that when you get damaged by falling, lava, fire, poison, etc. where there is no clear or exact direction from where it came, your screen defaults to being knocked in the direction of the last directional hit you took. So, if you get hit by a zombie on your back, then kill it or run away, any non-directional damage will have your screen rotate backwards until the direction is set again by another directional hit. This might not be an unintentional feature so to speak, but it is a little bit strange, and I think that non-directional damage should default to rotating your screen to the left like it did before, or just forwards. This isn't a feature that needs urgent fixing, and it's not at all noticeable if you aren't paying very close attention. It's minor enough that its fixing probably wouldn't warrant a patch note, but I would still appreciate it being fixed/changed.
- duplicates
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MC-259212 Directional damage tilt is still used for non-directional damage sources after taking damage from a directional damage source
- Open