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  1. Minecraft: Java Edition
  2. MC-259212

Directional damage tilt is still used for non-directional damage sources after taking damage from a directional damage source

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.3, 23w03a, 23w04a, 23w05a, 23w06a, 23w07a, 1.19.4 Pre-release 1, 1.19.4, 1.20 Pre-release 2, 1.20 Pre-release 5, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 23w45a, 23w46a, 1.20.3, 1.20.4, 24w04a, 24w06a, 24w14a, 1.20.5, 1.20.6, 24w18a, 1.21, 1.21.1, 24w35a
    • None
    • Confirmed
    • Camera, Player
    • Normal
    • Platform

      The bug

      Upon respawning / loading the world, the old damage tilt is used when taking damage from certain non-directional damage sources (e.g fall damage, drowning, fire damage) until the player takes damage from a damage source that produces the new screen tilt (e.g hurt by a zombie).

      How to reproduce

      1. Respawn and use flint and steel on the floor and walk into it
      2. Notice that the old damage tilt is used
      3. Shoot yourself with a bow and arrow whilst burning
      4. Notice how the damage tilt is immediately changed - the initial directional damage tilt from taking damage from the arrow repeatedly continues while burning even though the player is no longer taking damage from the arrow

        1. 1.2.5_old_behavior.mp4
          2.67 MB
        2. 1.2.5 Example video.mp4
          8.39 MB
        3. 23w03a_bug.mp4
          4.81 MB
        4. 23w45a Example video.mp4
          9.51 MB

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              Created:
              Updated:
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