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Bug
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Resolution: Unresolved
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None
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Minecraft 1.4.2, Minecraft 1.4.6, Minecraft 1.5.1, Minecraft 1.5.2, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 1.7.4, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w33c, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.1-pre5, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.7, Minecraft 1.8.9, Minecraft 1.9, Minecraft 1.10.2, Minecraft 16w40a, Minecraft 17w06a, Minecraft 1.12, Minecraft 1.12.2, Minecraft 18w10d, Minecraft 1.13-pre5, Minecraft 1.13, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a, Minecraft 19w09a, Minecraft 19w12b, Minecraft 19w13b, Minecraft 1.14, 1.19.3, 23w03a, 23w05a, 23w06a, 1.21.3
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Community Consensus
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Mob spawning
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Important
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Platform
Reported on forum: http://www.minecraftforum.net/topic/1541173-java-memory-and-minecraft/#entry19026273
Apparently, the server "view distance" setting, which affects how many chunks are sent to the client for rendering, also affects mob spawns.
What I expected: Just like in single player, under normal circumstances the server would have radius 9 chunks loaded (radius 2= tiny render distance, radius 4=short, radius 8=normal, and load a 9th chunk out so that block ticks can affect stuff into that next chunk), and would have game effects and mobs working in that range, regardless of how many chunks were being sent to the client. Equally, if I had view distance of 15, then my clients can use "far", and things would still behave normally.
While working on server performance, memory/GC tuning, etc, I had a typo recommendation of 7 chunks instead of 9. And I got a response from someone that this severely affected mob spawns.
What I see as the bug: View range – chunks sent from server to client for display – should be independent of game effects – effects are within 9 chunks, as mobs should despawn if loaded and more than 127 from a player, and a block 8 chunks away might tick and update into that 9th chunk. This should hold true whether only 4 chunks are sent to clients (overloaded network upload speed), or 15 chunks (lots of memory, bandwidth, and far vision support)
- is duplicated by
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MC-15790 No hostile mobs spawning, expect with spawner
- Resolved
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MC-40069 Mobs Rarley Spawning Above And Below Ground
- Resolved
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MC-42053 Low mob spawn rates on low render distances
- Resolved
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MC-52042 Mob cap filled?
- Resolved
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MC-52991 Mob spawning behaviour affected by render distance.
- Resolved
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MC-55826 Almost no mobs spawn at render distance 9 and lower
- Resolved
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MC-69728 Mobs aren't spawning on low render distances on high altitudes in Single player
- Resolved
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MC-72351 no hostile mobs will spawn on my realms account
- Resolved
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MC-74358 Spawning Rate In SMP Is Low
- Resolved
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MC-79908 Delayed Mob Reactions, Low Spawn Rates
- Resolved
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MC-80796 Render distance affects hostile mob spawns
- Resolved
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MC-106823 Animals don`t spawn on superlflat world outside spawn chunks 1.10.2
- Resolved
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MC-110055 Zombie pigmen spawning issue
- Resolved
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MC-132301 mobs are barely spawning
- Resolved
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MC-136427 almost no spawns for render distance 8 and under
- Resolved
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MC-147154 render distance controls hostile mob spawning
- Resolved
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MC-761 SMP Spawn Rates
- Resolved
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MC-1463 Monsters not spawning
- Resolved
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MC-1971 High altitude mob spawning inconsistencies
- Resolved
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MC-2767 Mob cap abnormally low on SMP
- Resolved
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MC-3157 Hostile mobs spawn significantly less when a player has moved far from the spawn in SMP.
- Resolved
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MC-5088 Mobs aren't spawning on SMP Server
- Resolved
- relates to
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MC-42053 Low mob spawn rates on low render distances
- Resolved
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MC-78538 Monsters NOT DESPAWNING even when out of chunk range
- Resolved
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MC-91621 Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag)
- Resolved
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MC-127161 Hostile Mob Spawning in Minecraft Servers is Scarce
- Resolved