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Bug
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Resolution: Unresolved
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None
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Snapshot 13w16b, Minecraft 1.6.2, Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8, 1.15.2, 1.16 Pre-release 3, 1.16.2, 20w46a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w07a, 21w08b, 21w11a, 21w17a, 1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1 Release Candidate 2, 1.17.1, 21w37a, 21w38a, 21w39a, 21w40a, 21w41a, 21w42a, 21w43a, 1.18 Pre-release 1, 1.18, 1.18.1, 22w05a, 1.18.2 Release Candidate 1, 1.18.2, 1.19, 1.19.1, 1.19.2, 22w43a, 1.19.3, 1.19.4, 1.20, 1.20.1, 24w11a, 1.20.6, 1.21, 1.21.1, 1.21.2 Pre-Release 3, 1.21.3
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Confirmed
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Commands, Mob behaviour
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Low
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Gameplay
The Bug:
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {attributes:[{id:"minecraft:movement_speed",base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton, and watch it closely.
Observed Behavior:
Skeletons, bogged, and strays can shoot behind themselves.
Expected Behavior:
Skeletons, bogged, and strays would not be able to shoot behind themselves.