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  1. Minecraft: Java Edition
  2. MC-14539

Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Snapshot 13w16b, Minecraft 1.6.2, Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8, 1.15.2, 1.16 Pre-release 3, 1.16.2, 20w46a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w07a, 21w08b, 21w11a, 21w17a, 1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1 Release Candidate 2, 1.17.1, 21w37a, 21w38a, 21w39a, 21w40a, 21w41a, 21w42a, 21w43a, 1.18 Pre-release 1, 1.18, 1.18.1, 22w05a, 1.18.2 Release Candidate 1, 1.18.2, 1.19, 1.19.1, 1.19.2, 22w43a, 1.19.3, 1.19.4, 1.20, 1.20.1, 24w11a
    • Confirmed
    • Commands, Mob behaviour
    • Low
    • Gameplay

      The Bug:

      Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.

      Steps to Reproduce:

      1. Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
        /summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
      2. Switch into survival mode, walk behind the skeleton and watch it closely.
      3. Take note as to whether or not skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.

      Observed Behavior:

      Skeletons and strays can shoot behind themselves.

      Expected Behavior:

      Skeletons and strays would not be able to shoot behind themselves.

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            Unassigned Unassigned
            Avoma [Mod] Avoma
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              Created:
              Updated:
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