Bug
- [MC-7200] - Cave/tunnel generation may cut tunnels a bit too soon (fix included)
- [MC-29274] - Withers will not pursue players in survival mode unless attacked
- [MC-30560] - River through Eroded Badlands biome generates floating rock formations at water surface
- [MC-54545] - Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading
- [MC-65628] - Desert pyramids generate underground when using amplified or custom terrain
- [MC-72831] - Water lakes can generate in deserts
- [MC-85975] - Slimes don't spawn in the swamp hills biome
- [MC-101913] - The Ctrl+PickBlock on a blank sign still opens the GUI upon placement
- [MC-101917] - Andesite, diorite and granite won't generate above a height of about 80
- [MC-123277] - Too long scoreboard objectives and team names are not detected when commands are parsed
- [MC-125033] - Old cave and ravine generation gets cut off unnaturally on chunk borders near water
- [MC-126133] - Undercover ravines sometimes generate cut off at chunk borders
- [MC-129266] - Jagged ocean transitions and slower biome generation
- [MC-132175] - Beaches generate along Swamp Hills when bordering an ocean
- [MC-132429] - Sand beaches generate when bordering Gravelly Mountains biomes
- [MC-134407] - Ocean ravines spawning underground with a stone roof on top
- [MC-138801] - The interactions between a biome and another biome and its variants are inconsistent
- [MC-140151] - Modified Jungle Edge biomes only generate when a Jungle borders a Swamp Hills biome
- [MC-140690] - Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga
- [MC-159025] - Drowned do not spawn in warm ocean biomes
- [MC-160710] - Chat messages written while sleeping are deleted after waking up
- [MC-166238] - Trees can generate on mycelium
- [MC-166423] - Splash water bottles don't damage endermen
- [MC-167277] - Swamp hills doesn't naturally generate seagrass
- [MC-167800] - Rabbits do not spawning on snow block, podzol and coarse dirt.
- [MC-175929] - Ice spikes get cut off below height limit on AMPLIFIED worlds
- [MC-182362] - Score callbacks with a too long name break callback chain
- [MC-186042] - Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga
- [MC-188096] - Gravelly Mountains+ is no different than Gravelly Mountains
- [MC-190363] - Some biomes generate as "Single biome" worlds in "Floating islands" world type
- [MC-199298] - Strongholds don't generate in Bamboo Jungles
- [MC-200230] - Anomalous stripes/grid ice generation in frozen ocean biome
- [MC-202376] - Rabbits, instead of spawning on snow blocks, spawn on snow layers
- [MC-208352] - Dark Forest Hills doesn't generate small patches of Plains or Sunflower Plains, but Dark Forest does
- [MC-208353] - Several Hills biomes do not generate sporadically replacing patches of their regular biome counterparts
- [MC-208601] - Axolotls do not avoid danger when pathfinding
- [MC-212113] - Glow Lichen can generate underwater whilst not in a cave
- [MC-213779] - FPS drops when looking up in a tall world (4064 blocks)
- [MC-214335] - Flower forest is much steeper than regular forest
- [MC-214783] - Oceans generate with stone floors
- [MC-214797] - Pointed dripstone can generate floating at transitions between local water levels
- [MC-214799] - Aquifiers sometimes create air pockets
- [MC-214864] - Hard edges when new caves generate near surface
- [MC-214989] - Mineshafts platforms can generate floating
- [MC-215062] - Wierd aquafier barrier generator and water in incorrect states
- [MC-215296] - Mineshafts often don't generate in floating island worlds
- [MC-215876] - Dirt can generate below y=0 from mineshafts
- [MC-216362] - Jukeboxes that have been placed don't stack with jukeboxes that have not been placed
- [MC-216448] - River generates over a ravine
- [MC-216784] - Ruined Portals don't generate below y=0
- [MC-216952] - Some chunks interrupting with cave systems filled with blocks
- [MC-216967] - Kelp & Seagrass can generate in aquifers
- [MC-217136] - Random noise pillars generating mid air
- [MC-217465] - Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders
- [MC-217509] - Inefficient generation of aquifers, noise caves and ore veins
- [MC-218548] - Terrain doesn't render if player is above world height in 32 tall world
- [MC-219774] - Magma blocks generate everywhere underwater in 21w10a
- [MC-219946] - Weird flat sections of terrain
- [MC-221679] - End fog loses its gradient when under y=0
- [MC-221777] - Horses donkeys, mules, llamas, and trader llamas do not follow players holding food
- [MC-221815] - Flat roofs in underwater caves
- [MC-221917] - Dripstone, pointed dripstone, and cave magma generate in oceans
- [MC-222051] - Iron Ore generation was not increased in 21w13a
- [MC-222379] - Magma can generate under air in underwater caves
- [MC-223044] - Floating Water can generate in ravines
- [MC-223051] - Dripstone can generate in surface lakes
- [MC-223148] - Extended height message goes behind the scrolling bar
- [MC-225781] - The noise cave lava level and the cave carver lava level generate 1 block apart
- [MC-226184] - Axolotls pathfinding to water can sometimes fall in wide holes
- [MC-227244] - Ore blocks from ore veins float in underwater magma ravines
- [MC-230343] - Parity Issue: Enchanting tables do not emit a light level of 7
- [MC-231721] - Dinnerbone animals do not look at food correctly
- [MC-231863] - Game crashes when trying to access the realms settings
- [MC-233050] - #lava_pool_stone_replaceables tag name is misleading
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