Release Notes - Minecraft: Java Edition - Version 21w37a - HTML format

Bug

  • [MC-7200] - Cave/tunnel generation may cut tunnels a bit too soon (fix included)
  • [MC-29274] - Withers will not pursue players in survival mode unless attacked
  • [MC-30560] - River through Eroded Badlands biome generates floating rock formations at water surface
  • [MC-54545] - Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading
  • [MC-65628] - Desert pyramids generate underground when using amplified or custom terrain
  • [MC-72831] - Water lakes can generate in deserts
  • [MC-85975] - Slimes don't spawn in the swamp hills biome
  • [MC-101913] - The Ctrl+PickBlock on a blank sign still opens the GUI upon placement
  • [MC-101917] - Andesite, diorite and granite won't generate above a height of about 80
  • [MC-123277] - Too long scoreboard objectives and team names are not detected when commands are parsed
  • [MC-125033] - Old cave and ravine generation gets cut off unnaturally on chunk borders near water
  • [MC-126133] - Undercover ravines sometimes generate cut off at chunk borders
  • [MC-129266] - Jagged ocean transitions and slower biome generation
  • [MC-132175] - Beaches generate along Swamp Hills when bordering an ocean
  • [MC-132429] - Sand beaches generate when bordering Gravelly Mountains biomes
  • [MC-134407] - Ocean ravines spawning underground with a stone roof on top
  • [MC-138801] - The interactions between a biome and another biome and its variants are inconsistent
  • [MC-140151] - Modified Jungle Edge biomes only generate when a Jungle borders a Swamp Hills biome
  • [MC-140690] - Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga
  • [MC-159025] - Drowned do not spawn in warm ocean biomes
  • [MC-160710] - Chat messages written while sleeping are deleted after waking up
  • [MC-166238] - Trees can generate on mycelium
  • [MC-166423] - Splash water bottles don't damage endermen
  • [MC-167277] - Swamp hills doesn't naturally generate seagrass
  • [MC-175929] - Ice spikes get cut off below height limit on AMPLIFIED worlds
  • [MC-182362] - Score callbacks with a too long name break callback chain
  • [MC-186042] - Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga
  • [MC-188096] - Gravelly Mountains+ is no different than Gravelly Mountains
  • [MC-190363] - Some biomes generate as "Single biome" worlds in "Floating islands" world type
  • [MC-199298] - Strongholds don't generate in Bamboo Jungles
  • [MC-200230] - Anomalous stripes/grid ice generation in frozen ocean biome
  • [MC-202376] - Rabbits, instead of spawning on snow blocks, spawn on snow layers
  • [MC-208352] - Dark Forest Hills doesn't generate small patches of Plains or Sunflower Plains, but Dark Forest does
  • [MC-208353] - Several Hills biomes do not generate sporadically replacing patches of their regular biome counterparts
  • [MC-208601] - Axolotls do not avoid danger when pathfinding
  • [MC-212113] - Glow Lichen can generate underwater whilst not in a cave
  • [MC-213779] - FPS drops when looking up in a tall world (4064 blocks)
  • [MC-214335] - Flower forest is much steeper than regular forest
  • [MC-214783] - Oceans generate with stone floors
  • [MC-214797] - Pointed dripstone can generate floating at transitions between local water levels
  • [MC-214799] - Aquifiers sometimes create air pockets
  • [MC-214864] - Hard edges when new caves generate near surface
  • [MC-214989] - Mineshafts platforms can generate floating
  • [MC-215062] - Wierd aquafier barrier generator and water in incorrect states
  • [MC-215296] - Mineshafts often don't generate in floating island worlds
  • [MC-215876] - Dirt can generate below y=0 from mineshafts
  • [MC-216362] - Jukeboxes that have been placed don't stack with jukeboxes that have not been placed
  • [MC-216448] - River generates over a ravine
  • [MC-216784] - Ruined Portals don't generate below y=0
  • [MC-216952] - Some chunks interrupting with cave systems filled with blocks
  • [MC-216967] - Kelp & Seagrass can generate in aquifers
  • [MC-217136] - Random noise pillars generating mid air
  • [MC-217465] - Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders
  • [MC-217509] - Inefficient generation of aquifers, noise caves and ore veins
  • [MC-218548] - Terrain doesn't render if player is above world height in 32 tall world
  • [MC-219774] - Magma blocks generate everywhere underwater in 21w10a
  • [MC-219946] - Weird flat sections of terrain
  • [MC-221679] - End fog loses its gradient when under y=0
  • [MC-221777] - Horses donkeys, mules, llamas, and trader llamas do not follow players holding food
  • [MC-221815] - Flat roofs in underwater caves
  • [MC-221917] - Dripstone, pointed dripstone, and cave magma generate in oceans
  • [MC-222051] - Iron Ore generation was not increased in 21w13a
  • [MC-222379] - Magma can generate under air in underwater caves
  • [MC-223044] - Floating Water can generate in ravines
  • [MC-223051] - Dripstone can generate in surface lakes
  • [MC-223148] - Extended height message goes behind the scrolling bar
  • [MC-225781] - The noise cave lava level and the cave carver lava level generate 1 block apart
  • [MC-226184] - Axolotls pathfinding to water can sometimes fall in wide holes
  • [MC-227244] - Ore blocks from ore veins float in underwater magma ravines
  • [MC-230343] - Parity Issue: Enchanting tables do not emit a light level of 7
  • [MC-231721] - Dinnerbone animals do not look at food correctly
  • [MC-231863] - Game crashes when trying to access the realms settings
  • [MC-233050] - #lava_pool_stone_replaceables tag name is misleading

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