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- MC-163811
Summoned item frames are invisible/distant - MC-163734
Skeleton and wither skeleton skull textures underneath are completely black - MC-163371
Paintings drop after world reload - MC-163314
Minecarts cause constant noises when in a honey block - MC-163255
Some mobs can still jump when on a honey block - MC-163242
Blocks on armor stands render shadows based on camera vector - MC-163227
Persian cats have a black nose - MC-163159
Honey block recipe is unlocked when honey block is obtained - MC-163146
Entities without transparency by default ignore transparency in resource packs - MC-163110
Some blocks are lit inconsistently in the inventory - MC-163105
Held item lighting is based on the player's point of view in third-person mode - MC-163102
Some blocks and items are discolored when viewing from certain angles - MC-163095
Crossbow is darker than it should be - MC-163089
Saddle texture on horses/donkeys appear black or completely broken - MC-163085
Textures on some horses and donkeys/mules appear black/white on their hair and tails - MC-163045
Breaking animation is not always displayed correctly, depending on the angle it's viewed from - MC-163030
Advancements menu isn't clipped by bounds properly - MC-163022
Mobs do not avoid walking over honey blocks - MC-163019
Honey blocks don't prevent slimes and magma cubes from jumping - MC-163009
Zombie and player head blocks are completely black - MC-163008
Zombies, husks and giants have black heads - MC-163001
Certain items have a black background - MC-162783
Banner block outline is white - MC-162729
Held map doesn't respect light level - MC-162611
Breaking animation is rendered upside down - MC-162540
When a witch drinks a potion, it's far from her body - MC-162534
When crouching, player, skeleton, zombie and other heads will clip through player - MC-162532
When invisible, players wearing heads will bug out - MC-162529
Water doesn't have any mipmaps - MC-162402
Some items are not adjusted properly in third-person mode if the player holding them is sneaking - MC-162391
Armor stand arm rotation is neglected when affected by invisibility - MC-162374
Trident position is not adjusted properly if the player is sneaking - MC-162261
Placed rails are not immediately updated when connecting to other rails - MC-162245
Item frames aren't lit properly (too bright) - MC-162226
Large chests are z-fighting with themselves when the two chest blocks have different light levels - MC-162214
Player hitbox sinks into the ground when sneaking - MC-162184
Shadow under the player disappears when sneaking - MC-162024
Item frame hitbox is rendered offset - MC-161982
Glowing effect outline no longer applies to banners carried by entities with the glowing effect - MC-161939
Leads are always rendered bright - MC-161924
Default texture minecraft:entity/conduit/open_eye causing mipmap to drop from 4 to 3 - MC-161920
Incorrect crossbow animation for invisible players - MC-161886
Dropped trident items rotate around an external axis / Bed items rotate around a non-centered axis - MC-161876
Armor models aren't enchanted inside - MC-161872
Trident item is very small and renders as a 3D model when dropped or in an item frame - MC-161854
Animation of teleporting through a nether portal and nausea effect are broken - MC-161832
Transparent and translucent blocks in the inventory render their bottom face - MC-161487
Entity lighting - MC-161424
Chest hatch floats when the chest is open; affects all types of chests - MC-161262
Feeding pandas does not play hand animation
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