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Bug
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Resolution: Unresolved
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None
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1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.0.66 Beta, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.10, 1.16.40 Hotfix, 1.16.100, 1.16.200, 1.21.21 Hotfix
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Confirmed
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Multiple
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385047
Whenever a type of zombie (except for drowned) has an item in it's offhand, it correctly positions like a player, but when it is chasing/attacking an entity, it crosses its arms as if it is charging a bow.
How to reproduce:
- Spawn a zombie.
- Type command: /replaceitem entity @e [type=zombie] slot.weapon.offhand 0 shield
- Go into survival mode or spawn a villager.
- Notice the position of the zombie’s arms when it is chasing/attacking.
Has been reported to affect zombie, husk, pillager, vindicator or evoker at least.
- is duplicated by
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MCPE-101430 hanged zombies(glitch)
- Resolved
- relates to
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MCPE-37425 Humanoid model used on zombie-type mobs when they have an item in their offhand
- Reopened
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MCPE-98606 Dispensing a shield on a mob places it incorrectly
- Resolved