-
Bug
-
Resolution: Fixed
-
1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.14.20 Hotfix, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.21, 1.16.40 Hotfix, 1.16.200, 1.16.221 Hotfix, 1.17.2 Hotfix, 1.18.1 Hotfix
-
Confirmed
-
Multiple
-
386569
Expected behavior: The number after the “+” in the tooltip descriptions for weapons and tools would show how much damage they add to an attack over the damage power of bare hands, that is, (damage) = (bare hand damage + tooltip damage value)
Observed behavior: The total damage done by each weapon and tool is (1 + tooltip damage value), but bare hands do 2 damage, not 1.
Steps to reproduce:
1. Spawn a creeper.
2. Kill it with a mele trident. It will take 3 hits.
3. The trident tooltip says +8 damage, so each hit should do 2 + 8 = 10 damage, and the creeper should die after 2 hits, but it does not.
4. In fact each hit does 1 + 8 = 9 damage. You can verify this by spawning a creeper, hitting it twice with a mele trident, and then once with bare hands. This will kill the creeper.
5. You can repeat these steps for any weapon or tool. For example, hitting with a stone axe does 5 damage, not 6.
Note that according to MCPE-10700, it is intended that bare hand punches do 2 damage.
- is duplicated by
-
MCPE-82246 Tool Damage or Mob HP are Very Inaccurate in Minecraft PE
- Resolved
-
MCPE-99332 Skeletons have 16 health and not 20
- Resolved
-
MCPE-114280 Striking with the fist does one more damage than it should.
- Resolved
- relates to
-
MCPE-10700 Player's fist deals incorrect damage
- Resolved
-
MCPE-34981 Strength not functioning properly
- Resolved
-
MCPE-152713 Player's fist still deals 2 damage even though mobs can now store partial damage
- Resolved