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Bug
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Resolution: Unresolved
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None
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1.19.30.22 Preview, 1.17.20.20 Beta, 1.16.210.55 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.100.58 Beta, 1.16.100.56 Beta, 1.16.100.55 Beta, 1.16.100.54 Beta, 1.7.0.9 Beta, 1.8.0.11 Beta, 1.16.40 Hotfix, 1.16.201 Hotfix, 1.17.2 Hotfix, 1.17.40, 1.19.0, 1.19.20, 1.19.51
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None
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Confirmed
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Multiple
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145490
Verification builds:
1.7.0.9 Beta: Yes
1.6.1: No
Summary:
Large Magma Cubes and Slimes can be seen sliding during their death animation before they split into smaller slimes.
Steps to Reproduce:
- Start a new flat world in 1.7.0.9 (Beta)
- Apply strength effect (/effect @s strength 9999 9 true)
- Spawn a large Slime or Magma Cube (Any size other than the smallest will work best)
- When the mob jumps, punch it when it's at its highest point during the jump
Observed Results:
The mob will die, but during the death animation it will slide in a random direction along the ground, before splitting into smaller mobs.
Expected Results:
The mob shouldn't slide along the ground during its death animation.
Screenshots/Videos attached: Yes
Notes:
A repeating command block can be set up to kill mobs at the right point, such as /execute @e ~ ~ ~ /kill @e[y=5.5,dy=1]
- is duplicated by
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MCPE-49788 Slime monsters moving after death
- Resolved
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MCPE-102633 Slimes can store momentum while they split
- Resolved
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MCPE-114702 Killing a magma cube will make it slide behind you.
- Resolved
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MCPE-118146 Magma Cubes Teleport/Slide back to the Player when Killed by a Knockback Sword in certain animations when it Targeted the Player
- Resolved
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MCPE-160461 Slimes can slide towards player when already killed
- Resolved
- relates to
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MCPE-19222 Dead entities are not affected by knock back
- Resolved
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MCPE-19544 Endermen can teleport away during death animation
- Reopened
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MCPE-45081 Mobs continue to move and pathfind while dying
- Reopened
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MCPE-166394 Slime and Magma Cube can still attack player during death animation
- Reopened