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Bug
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Resolution: Unresolved
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None
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1.18.0.21 Beta, 1.16.200.57 Beta, 1.16.200.53 Beta, 1.2.3.3, 1.5.3, 1.6.0.30 Beta, 1.9.0.3 Beta, 1.14.0, 1.16.40 Hotfix, 1.16.200
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Confirmed
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Windows
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87026
There are times in which either the models (that is, the 3D shapes' edges) and/or the textures are not anti-aliased. The following table will show the instances that I identified.
Whether it is anti-aliased or not | Model | Texture |
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All entities (players, block/item drops, mobs. etc.) | Yes | No |
Block being held in first or third person | Yes | No |
Particles | Yes?* | No |
Items in inventory and hotbar | No | No |
Player (starting screen and pause menu) | No | No |
Highlight outline (for blocks) | Yes (fixed in newer versions) | N/A |
* You might notice some sections in the screenshot seem anti-aliased, I think those are the very edges of the texture's 2D square "model" but I might be overthinking it
Somewhat related to MCPE-27785, in which the antialiasing messes up, but only on parts of the texture which have transparency
- is duplicated by
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MCPE-36816 Anti-Aliasing doesn't affect block outlines
- Resolved