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  1. Minecraft (Bedrock codebase)
  2. MCPE-27784

Anti-aliasing (including texel) not being applied to all models and textures that are needed

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.0.21 Beta, 1.16.200.57 Beta, 1.16.200.53 Beta, 1.2.3.3, 1.5.3, 1.6.0.30 Beta, 1.9.0.3 Beta, 1.14.0, 1.16.40 Hotfix, 1.16.200
    • Confirmed
    • Windows
    • 87026

      There are times in which either the models (that is, the 3D shapes' edges) and/or the textures are not anti-aliased. The following table will show the instances that I identified.

      Whether it is anti-aliased or not Model Texture
      All entities (players, block/item drops, mobs. etc.) Yes No
      Block being held in first or third person Yes No
      Particles Yes?* No
      Items in inventory and hotbar No No
      Player (starting screen and pause menu) No No
      Highlight outline (for blocks) Yes (fixed in newer versions) N/A

      * You might notice some sections in the screenshot seem anti-aliased, I think those are the very edges of the texture's 2D square "model" but I might be overthinking it

      Somewhat related to MCPE-27785, in which the antialiasing messes up, but only on parts of the texture which have transparency

        1. Block in hand (third person but also in first).png
          161 kB
          Geroyuni
        2. Block in hand and item in hotbar.png
          627 kB
          Geroyuni
        3. Entities (block drop).png
          112 kB
          Geroyuni
        4. Entities (sheep).png
          931 kB
          Geroyuni
        5. Highlight outline.png
          443 kB
          Geroyuni
        6. Player in start and pause menu.png
          138 kB
          Geroyuni
        7. Potion particles.png
          912 kB
          Geroyuni

            Geroyuni Geroyuni
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              Created:
              Updated:
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