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  1. Minecraft (Bedrock codebase)
  2. MCPE-27784

Anti-aliasing (including texel) not being applied to all models and textures that are needed

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.0.21 Beta, 1.16.200.57 Beta, 1.16.200.53 Beta, 1.2.3.3, 1.5.3, 1.6.0.30 Beta, 1.9.0.3 Beta, 1.14.0, 1.16.40 Hotfix, 1.16.200
    • Confirmed
    • Windows
    • 87026

      There are times in which either the models (that is, the 3D shapes' edges) and/or the textures are not anti-aliased. The following table will show the instances that I identified.

      Whether it is anti-aliased or not Model Texture
      All entities (players, block/item drops, mobs. etc.) Yes No
      Block being held in first or third person Yes No
      Particles Yes?* No
      Items in inventory and hotbar No No
      Player (starting screen and pause menu) No No
      Highlight outline (for blocks) Yes (fixed in newer versions) N/A

      * You might notice some sections in the screenshot seem anti-aliased, I think those are the very edges of the texture's 2D square "model" but I might be overthinking it

      Somewhat related to MCPE-27785, in which the antialiasing messes up, but only on parts of the texture which have transparency

            Geroyuni Geroyuni
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