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Bug
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Resolution: Duplicate
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None
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1.2.2.3
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Confirmed
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Windows
(Please refer to image)
Repeaters with 1 tick give off 0 ticks in certain conditions. Each design in the image is a comparison between 2 timings. In design A, everything appears to work normally, however when a redstone device, like a piston or lamp (B and C), is attached to the output, they fire simultaneously, regardless of the repeater, or of the delay seen in the redstone dust. A 2 tick delay works perfectly (D), and when a 1 tick difference is produced without a 1 tick repeater (design E uses a 2 and a 3), a 1 tick delay is produced as expected. Therefore, something is wrong with a repeater on 1 tick - it updates redstone dust correctly but not devices attached to that dust.
Please look into this, cheers
- duplicates
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MCPE-15793 Redstone components don't apply the correct amount of delay when activated by world changes
- Reopened