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Bug
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Resolution: Duplicate
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None
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1.19.62
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None
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Unconfirmed
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Windows
In the attached video (which I've slowed down 10x), the redstone lines show a one-tick delay between point #1 and point #2, as expected due to the repeater in the middle.
However, the pistons and lamps all (de)activate on the same tick, with no delay.
Furthermore, if I add a repeater at any point between the lever and #1 (not shown in video), all of a sudden, the pistons and lamps begin showing the expected delay between #1 and #2.
Steps to reproduce:
- Create a setup as in the video.
- Toggle lever and observe pistons and lamps vs. redstone lines and expectations.
- Between the lever and #1 (anywhere, doesn't matter), replace one of the redstone lines with a repeater in the appropriate direction.
- Toggle lever and observe pistons and lamps.
Expected: Expected delayed activation of pistons and lamps at #2.
Actual: No delay in activation unless a repeater is present between the lever and #1. The earlier repeater affects the behavior of the rest of the delay chain.
Note: I am a novice at redstone behavior, so I can't really provide any more concrete details about what's going on here.
- duplicates
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MCPE-15793 Redstone components don't apply the correct amount of delay when activated by world changes
- Reopened