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Bug
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Resolution: Unresolved
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None
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1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.19.0.31 Preview, 1.18.30, 1.18.31, 1.19.2 Hotfix, 1.19.20, 1.19.30, 1.19.51, 1.19.63, 1.19.83 Hotfix, 1.20.0, 1.20.12 Hotfix, 1.20.32 Hotfix, 1.20.60.20 Preview, 1.20.50.24 Preview, 1.20.41 Hotfix, 1.20.50, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.61 Switch, 1.20.60, 1.20.62 Hotfix, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.71 Hotfix, 1.20.80.22 Preview, 1.20.72 Hotfix, 1.20.73 Hotfix, 1.21.0.23 Preview, 1.20.80, 1.21.0.25 Preview, 1.21.0.24 Preview, 1.21.10.20 Preview, 1.21.0.26 Preview, 1.21.10.22 Preview, 1.20.81 Hotfix, 1.21.0, 1.21.1 Hotfix, 1.21.30.24 Preview, 1.21.30.23 Preview, 1.21.21 Hotfix
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Confirmed
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Multiple
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817866
Most of the music does not play at a matching volume in game, even the same tracks play with different volume based on the biome. Due to this, players need to adjust the volume inconveniently for each situation, this issue affects other dimensions too.
Steps to reproduce: (edited from MCPE-158157)
- Locate biomes with different music like a plains, desert, swamp and mountain.
- Let music cycle between different tracks without adjusting volume.
Expected behavior:
All music tracks are similarly mixed for volume, barring the normal dynamic range of the track.
Observed behavior:
Different tracks play at very different volumes.
Alternate steps:
- Open
C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_1.19.202.0_x64_8wekyb3d8bbwe\data\resource_packs\vanilla(1.18.0, 1.19.0, 1.20.0, 1.20.30, 1.21.0)\sounds\sound_definitions.json - Search the file for "music" to find the "music.game..." sections.
- Observe the "volume" settings for the music tracks.
A simple way to fix this is by changing the volume of every music sound event on the json file (music.game...) to better match java edition, from what i know (correct me if i am wrong), only in a few specific cases the volume is set in java edition, making all tracks sound relatively the same in game.
Based on the json files, this is the difference of the volume on java and bedrock, i assume that what do not include a number is set at it loudest, for some of the tracks this is probably intended, the names are from bedrock edition, java changed all of the names recently.
Name | Bedrock Vol | Java Vol |
---|---|---|
calm1 | 0.2 | |
calm2 | 0.2 | |
calm3 | 0.2 | |
hal1 | 0.1 | |
hal2 | 0.2 | |
hal3 | 0.1 | |
hal4 | 0.2 | |
nuance1 | 0.3 | |
nuance2 | 0.3 | |
piano1 | 0.2 | |
piano2 | 0.2 | |
piano3 | 0.2 | |
menu1 | 0.3 | |
menu2 | 0.3 | |
menu3 | 0.3 | |
menu4 | 0.3 | |
aerie | 0.4 | |
firebugs | 0.4 | |
labyrinthine | 0.4 | |
creative1 | 0.1 | |
creative2 | 0.1 | |
creative3 | 0.1 | |
creative4 | 0.1 | |
creative5 | 0.1 | |
creative6 | 0.1 | |
nether1 | 0.15 | |
nether2 | 0.15 | |
nether3 | 0.15 | |
nether4 | 0.15 | |
end | 0.2 | |
boss | 0.3 | |
credits | 0.1 | |
axolotl | 0.2 | 0.4 |
dragon_fish | 0.2 | 0.4 |
shunji | 0.2 | 0.4 |
The sound events on the sound_definitions.json affected by this are:
music.menu
music.game
music.game.creative
music.game.water
music.game.nether
music.game.end
music.game.endboss
music.game.credits
music.game_and_wild_equal_chance
music.game_and_wild_favor_game
music.game.swamp_music
In other sound events not mentioned above, these same tracks all have the same volume as java edition.
The difference between java and bedrock values on the sound.definitions.json can be seen on this minecraft wiki page: https://minecraft.wiki/w/Sounds.json
- is duplicated by
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MCPE-158157 Wild Update music is louder than all other music
- Resolved
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MCPE-160939 Some songs do not play at the correct volume.
- Resolved
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MCPE-162458 Minecraft music is way too loud..
- Resolved
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MCPE-162493 Music is Very Loud
- Resolved
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MCPE-165956 New music volume issuse
- Resolved
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MCPE-167652 The newly added musics are way too loud (Java Parity)
- Resolved
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MCPE-171631 Incomplete and poorly equalized soundtrack
- Resolved
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MCPE-176249 Audio way too loud, unplayable
- Resolved
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MCPE-177952 1.18 music specifically is extremely loud
- Resolved
- relates to
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MCPE-38535 Default music very quiet
- Open