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Bug
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Resolution: Unresolved
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None
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1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.19.0.31 Preview, 1.18.30, 1.18.31, 1.19.2 Hotfix, 1.19.20, 1.19.30, 1.19.51, 1.19.63, 1.19.83 Hotfix, 1.20.0, 1.20.12 Hotfix, 1.20.32 Hotfix, 1.20.60.20 Preview, 1.20.50.24 Preview, 1.20.41 Hotfix, 1.20.50, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.61 Switch, 1.20.60, 1.20.62 Hotfix, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.71 Hotfix, 1.20.80.22 Preview, 1.20.72 Hotfix, 1.20.73 Hotfix, 1.21.0.24 Preview, 1.21.0.23 Preview, 1.20.80, 1.20.81 Hotfix
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Confirmed
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Multiple
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817866
Most of the music does not play at a matching volume in game, even the same tracks play with different volume based on the biome. Due to this, players need to adjust the volume inconveniently for each situation, this issue affects other dimensions too.
Steps to reproduce: (edited from MCPE-158157)
- Locate biomes with different music like a plains, desert, swamp and mountain.
- Let music cycle between different tracks without adjusting volume.
Expected behavior:
All music tracks are similarly mixed for volume, barring the normal dynamic range of the track.
Observed behavior:
Different tracks play at very different volumes.
Alternate steps:
- Open
C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_1.19.202.0_x64__8wekyb3d8bbwe\data\resource_packs\vanilla_1.20.0\sounds\sound_definitions.json - Search the file for "music" to find the "music.game..." sections.
- Observe the "volume" settings for the music tracks.
Observed result:
Alot of tracks are set to different volumes, the majority of the tracks with "wrong" volume are set to 0.1, 0.2, 0.3
Expected result:
The majority of the tracks should have their volume set to "1.0", with a few exceptions (based on java edition).
A simple way to fix this is by changing the volume of every music sound event on the json file (music.game...) to better match java edition, from what i know (correct me if i am wrong), only in a few specific cases the volume is set in java edition, making all tracks sound relatively the same in game.
The difference between java and bedrock values on the sound.definitions.json can be seen on this minecraft wiki page: https://minecraft.wiki/w/Sounds.json
- is duplicated by
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MCPE-158157 Wild Update music is louder than all other music
- Resolved
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MCPE-160939 Some songs do not play at the correct volume.
- Resolved
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MCPE-162458 Minecraft music is way too loud..
- Resolved
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MCPE-162493 Music is Very Loud
- Resolved
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MCPE-165956 New music volume issuse
- Resolved
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MCPE-167652 The newly added musics are way too loud (Java Parity)
- Resolved
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MCPE-171631 Incomplete and poorly equalized soundtrack
- Resolved
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MCPE-176249 Audio way too loud, unplayable
- Resolved
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MCPE-177952 1.18 music specifically is extremely loud
- Resolved
- relates to
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MCPE-38535 Default music very quiet
- Open