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Bug
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Resolution: Fixed
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Minecraft 14w11b, Minecraft 14w21b, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.3, Minecraft 1.8.4, Minecraft 1.8.5, Minecraft 1.8.6
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None
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Windows 7 x64
'java.version' == '1.7.0_03'
'java.vendor' == 'Oracle Corporation'
'sun.arch.data.model' == '64'
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Community Consensus
When dismounting from a minecart or using activator rails in the North/West directions you get ejected forward; however, in the South/East directions you get ejected backwards (as I think should be the case). See the green spaces in the default case screenshot for where you get ejected currently.
There is further inconsistencies to which side you get ejected on between the N/W and S/E directions. They should probably all be made consistent (red wool in default case screenshot if South is the primary/correct one).
Things get further inconsistent with walls in the way which causes issues like MC-1489 (I've teleported through glass panes this way), where in some cases you eject on the track (which is good), but not always (especially in the north case as in the 'blocked case' screenshot). Not sure if this means it is also related to MC-36482. It seems like if you can't eject off the track, you should eject on the track behind the activator rail.
North is up in all screenshots - attached my test world as well (which shows minecart ejection is the same as activators and that the same issue occurs if the activator is powered by detection rail or not).
- is duplicated by
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MC-55390 Activator Rail Ejection Inconsistencies.
- Resolved
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MC-56361 Discrepancy dismounting behaviour between quadrants
- Resolved
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MC-71423 Inconsistent ejection spot from powered activator rail
- Resolved
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MC-75374 activator rail does not eject towards south
- Resolved
- relates to
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MC-52274 Dismounting does not work to the South, South east, and South west, and is offset in negative quadrants
- Resolved