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Bug
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Resolution: Unresolved
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None
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1.20.1, 23w32a, 23w35a, 1.20.2, 1.21, 1.21.1, 24w36a, 1.21.3, 1.21.4 Pre-Release 3, 1.21.4
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None
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Confirmed
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Rendering
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Low
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Platform
Honey blocks don't cast shadows into surrounding blocks, unlike slime blocks. This doesn't seem to be a case of MC-139621, as the honey block renders as a full block (similar to soul sand, which was tracked in MC-177321 and fixed some time ago).
How to reproduce
- Enable smooth lighting.
- Place a honey block.
- Notice how it doesn't create surrounding shadows.
Expected result
Honey blocks would cast shadows into other blocks, like the slime block.
Observed result
Honey blocks lack ambient occlusion, making some setups visually awkward.
- relates to
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MC-264540 Magma blocks and sculk sensors light up surrounding blocks brighter than they should, when smooth lighting is enabled
- Open
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MC-264681 Tinted glass doesn't have ambient occlusion when smooth lighting is enabled
- Open
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MC-262598 Tripwire textures in the tripwire hook "attached: true" state have a wrong black rendering when the tripwire hook is attached to a non-transparent block
- Resolved