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Bug
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Resolution: Invalid
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None
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1.19.2
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None
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Confirmed
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Textures and models
The bug
Unlike many other projectiles which use 2D textures, dragon fireballs do not use a 3D model, and instead billboard the texture as if it were a particle. This results in visual inconsistencies with other projectiles and also forbids further customization via resource packs.
How to reproduce
- /summon fireball ~ ~3 ~
- /summon dragon_fireball ~ ~3 ~
- Closely inspect both entities
Expected results
Both of these fireball projectiles would appear to have a sense of "thickness" to them, due to using an item's model.
Actual results
The normal fireball correctly has a thickness, as it uses an item model. However, the dragon fireball does not.
How to fix
A dedicated model could be added for dragon fireballs, under assets/minecraft/models/item, or preferably a new dedicated folder for entities assets/minecraft/models/entity.
- relates to
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MC-85128 Fireball doesn't use model
- Resolved