-
Bug
-
Resolution: Unresolved
-
None
-
1.19.2, 22w42a, 22w43a, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 2, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 3, 1.19.4, 23w12a, 23w13a, 23w14a, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, 1.20 Pre-release 7, 1.20 Release Candidate 1, 1.20, 1.20.1, 23w31a, 1.20.2, 23w41a, 23w43b, 23w44a, 23w46a, 1.20.3 Pre-Release 2, 1.20.3 Pre-Release 4, 1.20.4, 23w51b, 24w03b, 24w04a, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12a, 1.20.5 Pre-Release 2, 1.20.5 Release Candidate 2, 1.20.6, 1.21 Pre-Release 1, 1.21 Pre-Release 4, 1.21 Release Candidate 1, 1.21
-
None
-
Confirmed
-
Sound
-
Low
-
Gameplay
There are a few mobs that continue to make sounds during their death animation.
Some of the mobs that I know of are the following,
-Blaze
/summon blaze ~ ~ ~ {Health:0f,DeathTime:-200s}
-Phantom
/summon phantom ~ ~ ~ {Health:0f,DeathTime:-200s}
-Parrot; when in the air
/summon parrot ~ ~ ~ {Health:0f,DeathTime:-200s}
-Warden
/summon warden ~ ~ ~ {Health:0,DeathTime:-200s}
You can replicate this by using one of the following commands listed above
-This may seem like a duplicate of MC-94956, but that is about once a mob sound starts playing, it doesn't immediately stop once the mob dies compared to this where the mob continues to make its ambient sounds during the death animation.