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  1. Minecraft: Java Edition
  2. MC-255041

Some mobs still make idle sounds after death

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.2, 22w42a, 22w43a, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-release 2, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 3, 1.19.4, 23w12a, 23w13a, 23w14a, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, 1.20 Pre-release 7, 1.20 Release Candidate 1, 1.20, 1.20.1, 23w31a, 1.20.2, 23w41a, 23w43b, 23w44a, 23w46a, 1.20.3 Pre-Release 2, 1.20.3 Pre-Release 4, 1.20.4, 23w51b, 24w03b, 24w04a, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12a, 1.20.5 Pre-Release 2, 1.20.5 Release Candidate 2
    • None
    • Confirmed
    • Sound
    • Low
    • Gameplay

      There are a few mobs that continue to make sounds during their death animation.

      Some of the mobs that I know of are the following,

      -Blaze

      /summon blaze ~ ~ ~ {Health:0f,DeathTime:-200s}

      -Phantom

      /summon phantom ~ ~ ~ {Health:0f,DeathTime:-200s}

      -Parrot; when in the air

      /summon parrot ~ ~ ~ {Health:0f,DeathTime:-200s}

      -Warden

      /summon warden ~ ~ ~ {Health:0,DeathTime:-200s}

      You can replicate this by using one of the following commands listed above

       

      -This may seem like a duplicate of MC-94956, but that is about once a mob sound starts playing, it doesn't immediately stop once the mob dies compared to this where the mob continues to make its ambient sounds during the death animation.

            Unassigned Unassigned
            matthewdog6 Matthew
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              Created:
              Updated:
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