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Bug
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Resolution: Fixed
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22w11a, 22w12a, 22w13a, 22w14a, 22w15a, 22w16b, 22w17a
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None
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Confirmed
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Mob behaviour
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Important
The Bug:
When a given entity's movement speed is altered, its walking animation would also be changed to match the speed at which it moves, however, this isn't the case with frogs. As a result of this problem, frogs can appear as if they're "gliding" along the ground when their movement speed is set to a high value.
Steps to Reproduce:
- Summon a frog that moves relatively fast.
/summon minecraft:frog ~ ~ ~ {Attributes:[{Base:4.0d,Name:"generic.movement_speed"}]}
- Wait for it to begin moving and watch its walking animation closely.
- Take note as to whether or not the walking animation of frogs changes in relation to their movement speed.
Observed Behavior:
The walking animation of frogs doesn't change in relation to their movement speed.
Expected Behavior:
The walking animation would match the movement speed of the frog.
- relates to
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MC-212535 The walking animations of axolotls don't change in relation to their movement speed
- Open
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MC-241147 Playful panda rolling ignores movement speed attribute
- Open
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MC-260251 The walking animations of sniffers don't change in relation to their movement speed
- Resolved
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MC-257105 The walking animation of frogs sometimes doesn't play or plays way too slowly when they are moving slowly
- Reopened