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Bug
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Resolution: Fixed
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23w07a, 1.19.4 Pre-release 1, 1.19.4
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None
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Community Consensus
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Mob behaviour, Textures and models
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Important
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Expansion B
The Bug:
The walking animations of sniffers don't change in relation to their movement speed.
When a given entity's movement speed is altered, its walking animation would also be changed to match the speed at which it moves, however, this isn't the case with sniffers. As a result of this problem, sniffers can appear as if they're "gliding" along the ground when their movement speed is set to a high value.
Steps to Reproduce:
- Summon a sniffer.
- Give the sniffer the speed effect by using the command provided below.
/effect give @e[type=minecraft:sniffer,limit=1,sort=nearest] minecraft:speed infinite 10
- Wait for the sniffer to begin moving and watch its walking animation closely.
- Take note as to whether or not the walking animations of sniffers don't change in relation to their movement speed.
Observed Behavior:
The walking animations of sniffers don't change in relation to their movement speed.
Expected Behavior:
The walking animations would match the movement speeds of the sniffers.
- is duplicated by
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MC-260460 Baby sniffer walking animation is not proportional to its speed
- Resolved
- relates to
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MC-212535 The walking animations of axolotls don't change in relation to their movement speed
- Open
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MCPE-168752 The walking animations of sniffers not change in relation to their movement speed
- Open
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MC-257105 The walking animation of frogs sometimes doesn't play or plays way too slowly when they are moving slowly
- Reopened
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MC-249129 The walking animation of frogs doesn't change in relation to their movement speed
- Resolved