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Bug
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Resolution: Unresolved
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None
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1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1, 1.18.1, 1.18.2, 22w15a, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20.1, 1.21, 1.21.3
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Confirmed
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Mob behaviour
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Low
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Gameplay
The Bug:
Goats and frogs that die from fall damage through performing a long jump will continuously move upon death.
Steps to Reproduce:
- Build the setup shown in the attachment below high above the ground. setup.png
- Spawn a goat on either of the two blocks.
- Alter the goat's NBT data to make it want to jump by using the command provided below.
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
- Quickly destroy the block that it's about to land on so that it falls to its death.
- Take note as to whether or not goats and frogs that die from fall damage through performing a long jump will continuously move upon death.
Observed Behavior:
Goats and frogs will continuously move upon death.
Expected Behavior:
Goats and frogs would not continuously move upon death.