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  1. Minecraft: Java Edition
  2. MC-227365

Goats and frogs that die from fall damage through performing a long jump will continuously move upon death

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1, 1.18.1, 1.18.2, 22w15a, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20.1
    • Confirmed
    • Mob behaviour
    • Low
    • Gameplay

      The Bug:

      Goats and frogs that die from fall damage through performing a long jump will continuously move upon death.

      Steps to Reproduce:

      1. Build the setup shown in the attachment below high above the ground. setup.png
      2. Spawn a goat on either of the two blocks.
      3. Alter the goat's NBT data to make it want to jump by using the command provided below. 
        /execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
      4. Quickly destroy the block that it's about to land on so that it falls to its death.
      5. Take note as to whether or not goats and frogs that die from fall damage through performing a long jump will continuously move upon death.

      Observed Behavior:

      Goats and frogs will continuously move upon death.

      Expected Behavior:

      Goats and frogs would not continuously move upon death.

        1. setup.png
          setup.png
          1.20 MB
        2. MC-227365.png
          MC-227365.png
          2.81 MB
        3. MC-227365.mp4
          5.48 MB

            Unassigned Unassigned
            Avoma [Mod] Avoma
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              Created:
              Updated:
              CHK: