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  1. Minecraft: Java Edition
  2. MC-227365

Goats that die from fall damage through performing a long jump will continuously move upon death

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Category:
      Mob behaviour
    • Mojang Priority:
      Low

      Description

      The Bug:

      Goats that die from fall damage through performing a long jump will continuously move upon death.

      Steps to Reproduce:

      • Build the setup shown in the attachment below high above the ground. setup.png
      • Spawn a goat on either of the 2 blocks.
      • Alter the goat's data through the use of the following command to make it perform a long jump:
      • /execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
      • Quickly destroy the block that it's about to land on so that it falls to its death.

      Observed Behavior:

      Goats that die from fall damage through performing a long jump will continuously move upon death.

      Expected Behavior:

      Goats that die from fall damage through performing a long jump would not continuously move upon death.

        Attachments

        1. MC-227365.mp4
          5.48 MB
        2. MC-227365.png
          MC-227365.png
          2.81 MB
        3. setup.png
          setup.png
          1.20 MB

          Activity

            People

            Assignee:
            Unassigned Unassigned
            Reporter:
            Avoma Avoma
            Votes:
            4 Vote for this issue
            Watchers:
            0 Start watching this issue

              Dates

              Created:
              Updated:
              CHK: