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Bug
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Resolution: Unresolved
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None
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21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w11a, 21w14a, 21w15a, 21w17a, 1.17 Pre-release 2, 1.17.1, 1.18 Pre-release 1, 1.18.1, 22w05a, 1.18.2, 22w13a, 22w17a, 22w18a, 22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19, 1.19.1 Pre-release 4, 1.19.2, 1.19.3, 23w04a, 1.19.4, 1.20 Release Candidate 1, 1.20, 1.20.1, 1.20.4
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Confirmed
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Mob behaviour
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Normal
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Platform
If an axolotl on land is spawned with its base movement speed set to a value that is higher than its default movement speed, its walking animation remains the same, causing them to look strange when walking.
To reproduce
- Run the following command:
/summon minecraft:axolotl ~ ~ ~ {Invulnerable:1,Attributes:[{Base:4.0d,Name:"generic.movement_speed"}]}
→ The axolotl's walking animation remains the same, causing it to look like it is gliding.
- relates to
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MC-241147 Playful panda rolling ignores movement speed attribute
- Open
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MC-257105 The walking animation of frogs sometimes doesn't play or plays way too slowly when they are moving slowly
- Reopened
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MC-249129 The walking animation of frogs doesn't change in relation to their movement speed
- Resolved
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MC-260251 The walking animations of sniffers don't change in relation to their movement speed
- Resolved