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  1. Minecraft: Java Edition
  2. MC-211243

Sculk sensors are activated based on whether you are holding the sneak key or not

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • 20w51a, 21w03a
    • Confirmed
    • Game Events

      The Bug:

      Sculk sensors are activated based on whether you are holding the sneak key or not.

      Steps to Reproduce:

      • Place a sculk sensor nearby and begin crawling.
      • Stay in one position and do not move whilst carrying out the rest of the steps.
      • Throw a projectile without holding the shift key.
        →  A vibration is produced and the sculk sensor activates.
      • Throw a projectile whilst holding the shift key.
        →  A vibration is not produced and the sculk sensor does not activate despite no physical change being made to the player.

      Additional Information:

      If no physical change was made to the player, why should a vibration be dependent on whether the play if holding the sneak key or not? This same affect can been seen when standing in a 1.5 block high space. I've attached a video which demonstrates this issue. This ticket also relates to MC-199483MC-195636MC-151547 and MC-182043.

            Unassigned Unassigned
            Avoma [Mod] Avoma
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              Created:
              Updated:
              Resolved:
              CHK: