Resolution: Works As Intended
Affects Version/s: 20w51a, 21w03a
Fix Version/s: None
Sculk sensors are activated based on whether you are holding the sneak key or not.
Steps to Reproduce:
- Place a sculk sensor nearby and begin crawling.
- Stay in one position and do not move whilst carrying out the rest of the steps.
- Throw a projectile without holding the shift key.
→ A vibration is produced and the sculk sensor activates.
- Throw a projectile whilst holding the shift key.
→ A vibration is not produced and the sculk sensor does not activate despite no physical change being made to the player.
If no physical change was made to the player, why should a vibration be dependent on whether the play if holding the sneak key or not? This same affect can been seen when standing in a 1.5 block high space. I've attached a video which demonstrates this issue. This ticket also relates to MC-199483,
MC-195636, MC-151547 and MC-182043.