20w14a, 20w15a, 1.16.3, 1.16.4, 20w51a, 21w03a, 1.17.1, 21w42a, 1.18 Pre-release 1, 1.18, 1.18.1, 22w05a, 1.18.2, 22w19a
In most cases, sounds produced by non-biological entities (entities that don't physically live, for example, item frames) are controlled by misleading sound sliders. This makes handling how you wish to hear sounds within the game quite confusing.
Below I've constructed a table that highlights these errors.
|Placing/breaking item frames||Friendly Creatures||?||N/A|
|Interacting with item frames||Friendly Creatures||?||N/A|
|Placing/breaking paintings||Friendly Creatures||?||N/A|
|Thrown bottles smashing||Friendly Creatures||?||N/A|
|Projectiles hitting the ground||Friendly Creatures||?||N/A|
|Projectiles hitting entities||Friendly Creatures||?||N/A|
|Tridents returning||Friendly Creatures||?||N/A|
|Tridents thunder cracking||Friendly Creatures||?||N/A|
|Boats paddling on land/water||Friendly Creatures||?||N/A|
|Evoker fangs snapping||Friendly Creatures||?||N/A|
|Eyes of ender popping||Friendly Creatures||?||N/A|
|Tying/breaking leash knots||Friendly Creatures||?||N/A|
|Minecarts moving||Friendly Creatures||?||MC-42132|
|Riding inside minecarts||Friendly Creatures||?||MC-42132|
|Hitting armor stands||Friendly Creatures||?||N/A|
|Breaking armor stands||Friendly Creatures||?||N/A|
|Interacting with armor stands||Friendly Creatures||?||N/A|
|Placing armor stands||Blocks||?||N/A|
- Enable all sounds and produce any one of them as listed above.
- Navigate to the "Music & Sounds" settings menu and turn the sound slider that controls the sound you just produced to "OFF".
- Produce the same sound once again and as you do this, listen closely.
- Take note as to whether or not the sounds of many non-biological entities are controlled by the incorrect sound slider.
Some sounds are controlled by misleading sound sliders.
The affected sounds would be controlled by logical sound sliders.