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Bug
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Resolution: Unresolved
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None
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19w45b, 1.15 Pre-release 4, 1.15, 1.15.1, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w13b, 20w14a, 20w15a, 20w16a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 1.16.3, 1.16.4, 20w45a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5, 21w07a, 21w08b, 21w11a, 1.17.1, 1.18.2, 22w18a, 1.19.4, 23w14a
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None
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Confirmed
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Sound
When the player dies, both the hurt and death sound events play. This causes both the "Player hurts" and "Player dies" subtitles to show up, and sometimes makes it sound like the hurt sound is being played twice upon death.
Caused by the fix of MC-159496
To reproduce
- Turn on subtitles, or use a resource pack to change entity.player.death to play a different sound.
- Type /kill