-
Bug
-
Resolution: Duplicate
-
None
-
20w20b
-
Unconfirmed
-
(Unassigned)
What I expected to happen:
• entity.player.hurt only plays when you take damage
• entity.player.death only plays when player dies. It does not play with entity.player.hurt
What actually happened:
• entity.player.hurt plays with entity.player.death
To reproduce:
- In a creative (or survival) test world, run /kill
- Player dies with duplicated sounds
- Turn on subtitles for more obvious results
Notes:
As far as I'm aware, this isn't present in the 1.15.2 releases.
- duplicates
-
MC-165324 When the player dies, both the player hurt and death sound events play
- Open