-
Bug
-
Resolution: Unresolved
-
None
-
1.14.4, 19w42a, 1.15.2, 20w18a, 1.16.1, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 2, 1.16.2, 20w49a, 1.19.2, 1.20.5, 1.20.6, 24w18a, 24w19b
-
None
-
Confirmed
-
Performance
-
Low
-
Platform
Skeleton skulls, zombie heads and creeper heads are regular blocks with nothing special about them, so they do not need tile entities. Wall/floor and rotation are already stored in a block state. Removing the title entity would improve performance.
(split off of MC-159902)
- clones
-
MC-159902 Multiple blocks have tile entities despite not needing them, creating unnecessary lag
- Resolved
- is duplicated by
-
MC-271606 Large numbers of tile entities holding special renderers cause major FPS drop
- Resolved
- relates to
-
MC-166998 Skulls/Heads do not use the item form for the equipped rendering
- Open
-
MC-122532 Beds still use the block entity for special rendering, rather than block models
- Resolved
-
MC-271243 Lodestone do not have a tile entity to store the tracking, unlike Bedrock Edition
- Resolved
-
MC-164009 Piston bases have tile entities when extending/retracting despite not needing them
- Open
-
MC-164011 Comparators might not need to have tile entities
- Open