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Bug
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Resolution: Unresolved
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None
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1.14.4, 19w42a, 1.15.2, 20w18a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 2, 1.16.2, 20w49a, 1.20.5
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None
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Confirmed
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Performance
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Low
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Platform
When pistons extend or retract, their bases have tile entities, even though those are not needed. I was told that the extension progress is saved in a float, but this is not required, because there are a limited amount of ticks that an extension or retraction lasts (to my understanding at most three), so it could be saved in a block state. This would improve performance.
(split off of MC-159902)
- clones
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MC-159902 Multiple blocks have tile entities despite not needing them, creating unnecessary lag
- Resolved
- relates to
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MC-164010 All mob heads have tile entities, despite only player, dragon and piglin heads needing them
- Open
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MC-164011 Comparators might not need to have tile entities
- Open
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MC-122532 Beds still use the block entity for special rendering, rather than block models
- Resolved
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MC-271243 Lodestone do not have a tile entity to store the tracking, unlike Bedrock Edition
- Resolved