-
Bug
-
Resolution: Unresolved
-
None
-
1.14.4, 19w42a, 1.15.2, 20w18a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 2, 1.16.2, 20w49a
-
None
-
Confirmed
-
Performance
-
Low
-
Platform
When pistons extend or retract, their bases have tile entities, even though those are not needed. I was told that the extension progress is saved in a float, but this is not required, because there are a limited amount of ticks that an extension or retraction lasts (to my understanding at most three), so it could be saved in a block state. This would improve performance.
(split off of MC-159902)
- clones
-
MC-159902 Multiple blocks have tile entities despite not needing them, creating unnecessary lag
- Resolved