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Bug
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Resolution: Unresolved
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None
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Minecraft 1.14.4 Pre-Release 2, 1.14.4, 19w34a, 19w38b, 19w42a, 1.15.1, 1.15.2, 20w12a, 20w13b, 20w16a, 1.16.4, 1.16.5, 1.17 Pre-release 1, 1.17, 1.17.1, 1.18 Pre-release 5, 1.18.1, 1.18.2, 1.19.2, 1.19.3, 23w05a, 23w32a
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None
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Confirmed
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Mob behaviour
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Normal
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Platform
The bug
Entities have difficultly pathfinding when standing on waterlogged top slabs.
Similarly to MC-136318, the mobs will stop moving and spin when on top of a waterlogged block. In 1.14.4 Pre-Release 2, the pathfinding was fixed for most waterlogged blocks. However, the pathfinding is still bugged if the block is the top half of a waterlogged slab.
How to reproduce
- Run the following command:
/fill ~10 ~-1 ~10 ~-10 ~-1 ~-10 minecraft:cut_copper_slab[waterlogged=true,type=top]
- Summon a cow on top of the cut copper slabs
- Attack the cow
Observed behavior
The cow does not panic; it has difficulty pathfinding while on waterlogged top slabs.
Expected behavior
The cow would panic; Entities would not have difficultly pathfinding while on waterlogged top slabs.
- is duplicated by
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MC-158278 Skeletons and Creepers' behavior on waterlogged top slabs
- Resolved
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MC-158419 Mob AI Bugs out on Waterlogged Upside-down Half-Slabs
- Resolved
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MC-158837 Chickens spin in circles when on slabs
- Resolved
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MC-160266 wandering trader spinns on slab blocks
- Resolved
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MC-161091 Villager spinning in solo too
- Resolved
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MC-164077 Mobs Constantly Spin And Get Stuck On Waterlogged Slabs
- Resolved
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MC-182151 waterlogged upper slabs accelrate skeletons to insane speeds
- Resolved
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MC-226641 Goats will not attempt to ram entities on waterlogged top slabs
- Resolved
- relates to
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MC-157645 Mobs cannot pathfind properly on bottom slabs, farmland, dirt paths, and other blocks without a solid top face
- Open
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MC-127149 Land mobs cannot properly walk on the waterlogged blocks
- Resolved
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MC-136318 Floatable mobs are unable to walk when in waterlogged blocks
- Resolved