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Bug
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Resolution: Unresolved
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None
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1.14.4, 19w38b, 1.15.1, 1.15.2, 20w11a, 20w12a, 1.16 Pre-release 4, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w28a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w51a, 21w03a, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w11a, 1.17 Pre-release 2, 1.17, 1.17.1 Pre-release 1, 1.17.1, 1.18.1, 22w16b, 1.19.4, 1.21, 1.21.3
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Confirmed
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Mob behaviour
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Normal
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Platform
The bug
Mobs cannot pathfind properly and thus move very quickly on blocks without a solid top face, especially if there is air or another block without a solid top face below.
This is known to affect the following blocks (list may be incomplete):
- Bottom slabs
- Farmland
- Dirt paths
- (Empty) end portal frames
- Enchanting tables
- Carpets above string
- Chests
- Campfires
It seems to be affecting all mobs, though it seems like the issue is best reproduced with skeletons due to their strafing.
How to reproduce
- Create a "Redstone Ready" flatland world
- Run (optional, but makes the issue easier to see)
/fill ~ ~-2 ~ ~20 ~-12 ~20 air
- Run
/fill ~ ~-1 ~ ~20 ~-1 ~20 oak_slab
(Or any other affected block)
- Give yourself some skeleton spawn eggs
- Switch into survival mode
- Spawn a skeleton on top of the slabs
→ The skeleton moves really quickly
Example
Here is an example in video: https://youtu.be/rNsKKNCFxMM
- is duplicated by
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MC-159890 Skeleton Moving faster on tilled land
- Resolved
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MC-161232 Skeletons goes incredibly fast on slabs
- Resolved
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MC-171915 skeletons are broken on grass path
- Resolved
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MC-171955 Skeleton moves '1000'Mph on half slabs
- Resolved
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MC-174789 Skeletons on slabs sometimes can't hurt the player when they're close enough to them
- Resolved
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MC-176197 Skeletons move very quickly on half slabs
- Resolved
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MC-181253 Skeleton Broken Agility Exists in 1.15.2
- Resolved
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MC-188283 Villager pathfinding is broken on double carpets
- Resolved
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MC-188964 Some entities (such as villagers) get stuck on waterlogged bottom slabs
- Resolved
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MC-189931 Sksleton Runs Fast on Tilled Soil
- Resolved
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MC-194628 Pathfinding for almost all mobs break when on carpets with a non-solid block underneath
- Resolved
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MC-194632 Mobs are unable to pathfind on top of (extingushed) campfires
- Resolved
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MC-204326 Villager(s) and Pathfinding
- Resolved
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MC-212595 Villager spins in circle when standing on carpet above water
- Resolved
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MC-233843 Axolotls get stuck on extinguished campfires
- Resolved
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MC-250609 Allays spin around on a campfire.
- Resolved
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MC-261572 Mob ai
- Resolved
- relates to
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MC-150293 Mobs spin / cannot pathfind while they are on scaffolding
- Open
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MC-104900 Skeletons, illusioners and piglins with crossbows have broken agility reaction when hit or walking on certain blocks when provoked
- Resolved
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MC-260214 Entities will often spin while pathfinding on top of decorated pots
- Resolved
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MC-156022 Mobs' pathfinding breaks when on waterlogged top slabs
- Reopened
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MC-92466 Mob AI with Partial Blocks
- Resolved