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  1. Bug MC-164778
    Parrots can still imitate endermen
  2. Bug MC-164759
    Potions held by witches float above their arm
  3. Bug MC-164732
    When lighting a campfire below a beehive, the campfire does not light up and instead, the hive starts to burn
  4. Bug MC-164593
    Transparent block model displays do not render inside faces like normal blocks
  5. Bug MC-164514
    Blazes and Ghasts can light campfires even when mobGriefing is false
  6. Bug MC-164485
    Superflat preset icons cause text to not render
  7. Bug MC-164448
    While trading with villagers, the experience progress bar shoots beyond the gui
  8. Bug MC-164397
    Birches no longer generate in Dark Forest biome
  9. Bug MC-164289
    Entity shadows cause clouds behind them to not render
  10. Bug MC-164121
    Entities in spawners are rendered too dark
  11. Bug MC-164114
    Falling blocks no longer support glowing effect
  12. Bug MC-164070
    Dispensed Armor Stands only face south
  13. Bug MC-164020
    Bees are not taking pollen from tall flowers anymore
  14. Bug MC-164012
    3D inventory models transformed into 2D inventory models have a non-transparent background
  15. Bug MC-163870
    Advancements menu still isn't clipped properly on small GUI scale
  16. Bug MC-163854
    Breaking animation is flipped horizontally on some sides
  17. Bug MC-163789
    Mysterious blinking pixels when in lava
  18. Bug MC-163412
    Elder guardian particle is rendering too dark
  19. Bug MC-163353
    Left wings and legs of the ender dragon are shaded darker than right wings and legs
  20. Bug MC-163282
    Shadows are z-fighting when riding an entity
  21. Bug MC-163270
    Sign in sign editing GUI is too dark
  22. Bug MC-163242
    Blocks on armor stands render shadows based on camera vector
  23. Bug MC-163233
    Entity shadows render in front of block hitboxes
  24. Bug MC-163144
    World border is rendered in front of all non-transparent blocks
  25. Bug MC-163113
    Placing a banner cause an error in the game output
  26. Bug MC-163084
    Beacon beam lighting depends on viewing angle
  27. Bug MC-163079
    Chunk borders are rendered in front of all non-transparent blocks
  28. Bug MC-163064
    Character skin is too dark in inventory
  29. Bug MC-163054
    Bee Flower tracking/pollination AI broken
  30. Bug MC-163048
    Barrier particle changes to a random texture after changing resource pack
  31. Bug MC-163012
    Bees no longer have an animation while pollinating flowers
  32. Bug MC-162905
    Kelp naturally generates with 'age' too low
  33. Bug MC-162808
    Poppies are positioned incorrectly when held by an iron golem
  34. Bug MC-162736
    Text cursor disappears when editing sign text
  35. Bug MC-162569
    Placing torches in water causes serious lag and stuttering
  36. Bug MC-162519
    Block hitboxes are rendered transparent
  37. Bug MC-162368
    Burning mobs are no longer bright
  38. Bug MC-162338
    Entity shadows don't display properly on transparent blocks
  39. Bug MC-162279
    Beacon beam loses color at high altitudes
  40. Bug MC-162078
    Bees cannot pathfind if they are submerged in water
  41. Bug MC-162013
    Player model in inventory is affected by light level
  42. Bug MC-161976
    Enchanted trident loses enchanted glint when thrown into the ground
  43. Bug MC-161948
    Models with alpha channel do not render all faces consistently
  44. Bug MC-161927
    Pillagers don't have any arms if they aren't carrying a crossbow
  45. Bug MC-161926
    Breaking animation is more transparent when mining ice or stained glass
  46. Bug MC-161923
    Breaking animation is rendered behind water and nether portals
  47. Bug MC-161896
    Some transparent items make transparent blocks and beacon beams not render behind them
  48. Bug MC-161849
    Items in inventory, subtitles, background, chat, notifications on the screen and game menu are darker and have a blue tint when you have the night vision effect
  49. Bug MC-161302
    Banners appear blank white for a split of a second when placing them
  50. Bug MC-161277
    Graphics card information displays method calls on the debug/F3 screen
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