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  1. Minecraft: Java Edition
  2. MC-162905

Kelp naturally generates with 'age' too low

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 19w45a
    • 1.14.4, 19w40a
    • None
    • Confirmed
    • World generation
    • Important

      Problem:

      Natural Kelp grows too tall, often all reaching the surface and causing flat looking oceans rather than with kelp of varying heights (as intended by the "age" blockstate mechanic).

       

      Details:

      A planted kelp has a max height of 0-25 blocks, as determined by its "age" data value, whereas natural kelp can be anywhere from 1-50 as they can already generate with 0-25 kelp blocks below them, and generate with a random age (0-25). This often resulting in a large portion of kelp forests that grow all the way to the surface within a few hours, resulting in an unintended, unnatural flat appearance to oceans.

       

      Suggested Fix:

      Naturally generated kelp tops should start at max age (25) or at the least very close to it (20-25).

            Excited Maria Lemón
            MrsBeefy Ryan Hardt
            Votes:
            4 Vote for this issue
            Watchers:
            4 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: