Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-86843

Villagers either don't sleep or don't wake up

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.15.0.9 RTX Beta, 1.16.0
    • None
    • Survival
    • Unconfirmed
    • Multiple

      We have a long time world that was originally created on android in 2017, moved to win10, and finally put on a realm.   it's currently a bit under 400mb.  Sometime during the 1.14 release, all the villagers in the game got  a permanent case of insomnia and narcolepsy – the ones that are awake never sleep, the ones that are asleep never wake up. 

      I don't remember when exactly it happened, but when we noticed we restored from what should have been working backup and nothing changed.  We decided to wait for 1.16 as there were a number of reported villager bugs and nothing has changed

       

      I downloaded a copy of the realm to windows 10, switched to creative mode for some debugging.  Here's what we've found:

       

      • villagers everywhere have this problem, if I teleport to somewhere completely new and find a newly generated village, the villagers are stuck in the same locked cycle (usually awake and wandering around)
      • This affects villagers that were naturally generated, bred, summoned, and spawned froman egg 
      • villagers are able to link to both beds and workstations.  we have a trading hall setup in the middle of nowhere – about 200 blocks away from the nearest village (all our previous trading halls in the main areas kept having link issues
      • setting the time manually or waiting out the time makes no difference.  
      • narcoleptic villagers
        • if i break their bed, they wake up and sometimes walk, but never restock with their workstation
          • placing a new bed they'll immediately link and go to sleep if they can pathfind to it
        • if I trade with them, they'll wake up for the trade then go immediately back to sleep
          • if I can quickly break the bed before they get back in, they'll still immediately link to the next placed bed and go to sleep. 
        • wake up if take damage from me, mob, or environment (fire, blocks)
        • turn into witches if lightning'ed
        • if i ring the bell, they'll all wake up, look around for a bit, then go back to bed
      • insomniac villagers
        • link to any workstation and bed placed in range
        • relink any number of times to workstations and beds
        • never restock their trades
        • turn into witches if lightninged

      Other village mechanics like iron golems and cat spawning seem to continue, but not as quickly as before.

      I have tried switching modes (survival, creative, adventure) and difficulties (peaceful, easy, etc).   we have a command block for single person sleeping and i've tried with cheats enabled and disabled, command blocks toggled, breaking the command block, and pretty much anything else I can think of.  

      Attached are some screenshots taken in the trading hall.   

      I can't reproduce this in a new world, 

       

      This doesn't seem related to existing bug reports i've seen as linking works very consistently in a controlled environment (the trading hall), there are no nitwits involved, and it consistently affects each villager across versions and platforms.

       

      appreciate any assistance

       

       

       

        1. level_dat.png
          level_dat.png
          188 kB
        2. level.dat
          2 kB
        3. level.dat_old
          2 kB
        4. Minecraft 6_26_2020 8_39_31 PM.png
          Minecraft 6_26_2020 8_39_31 PM.png
          574 kB
        5. Minecraft 6_26_2020 8_40_19 PM.png
          Minecraft 6_26_2020 8_40_19 PM.png
          622 kB
        6. Minecraft 6_26_2020 8_41_33 PM.png
          Minecraft 6_26_2020 8_41_33 PM.png
          626 kB
        7. Minecraft 6_26_2020 8_46_38 PM.png
          Minecraft 6_26_2020 8_46_38 PM.png
          464 kB

            matrx FG
            Votes:
            2 Vote for this issue
            Watchers:
            4 Start watching this issue

              Created:
              Updated:
              Resolved: