-
Bug
-
Resolution: Duplicate
-
None
-
1.15.0.9 RTX Beta, 1.16.0
-
None
-
Survival
-
Unconfirmed
-
Multiple
We have a long time world that was originally created on android in 2017, moved to win10, and finally put on a realm. it's currently a bit under 400mb. Sometime during the 1.14 release, all the villagers in the game got a permanent case of insomnia and narcolepsy – the ones that are awake never sleep, the ones that are asleep never wake up.
I don't remember when exactly it happened, but when we noticed we restored from what should have been working backup and nothing changed. We decided to wait for 1.16 as there were a number of reported villager bugs and nothing has changed
I downloaded a copy of the realm to windows 10, switched to creative mode for some debugging. Here's what we've found:
- villagers everywhere have this problem, if I teleport to somewhere completely new and find a newly generated village, the villagers are stuck in the same locked cycle (usually awake and wandering around)
- This affects villagers that were naturally generated, bred, summoned, and spawned froman egg
- villagers are able to link to both beds and workstations. we have a trading hall setup in the middle of nowhere – about 200 blocks away from the nearest village (all our previous trading halls in the main areas kept having link issues
- setting the time manually or waiting out the time makes no difference.
- narcoleptic villagers
- if i break their bed, they wake up and sometimes walk, but never restock with their workstation
- placing a new bed they'll immediately link and go to sleep if they can pathfind to it
- if I trade with them, they'll wake up for the trade then go immediately back to sleep
- if I can quickly break the bed before they get back in, they'll still immediately link to the next placed bed and go to sleep.
- wake up if take damage from me, mob, or environment (fire, blocks)
- turn into witches if lightning'ed
- if i ring the bell, they'll all wake up, look around for a bit, then go back to bed
- if i break their bed, they wake up and sometimes walk, but never restock with their workstation
- insomniac villagers
- link to any workstation and bed placed in range
- relink any number of times to workstations and beds
- never restock their trades
- turn into witches if lightninged
Other village mechanics like iron golems and cat spawning seem to continue, but not as quickly as before.
I have tried switching modes (survival, creative, adventure) and difficulties (peaceful, easy, etc). we have a command block for single person sleeping and i've tried with cheats enabled and disabled, command blocks toggled, breaking the command block, and pretty much anything else I can think of.
Attached are some screenshots taken in the trading hall.
I can't reproduce this in a new world,
This doesn't seem related to existing bug reports i've seen as linking works very consistently in a controlled environment (the trading hall), there are no nitwits involved, and it consistently affects each villager across versions and platforms.
appreciate any assistance
- duplicates
-
MCPE-98361 Villagers stop working and sleeping in worlds a few years old
- Resolved
Villagers either don't sleep or don't wake up
-
Bug
-
Resolution: Duplicate
-
None
-
1.15.0.9 RTX Beta, 1.16.0
-
None
-
Survival
-
Unconfirmed
-
Multiple
We have a long time world that was originally created on android in 2017, moved to win10, and finally put on a realm. it's currently a bit under 400mb. Sometime during the 1.14 release, all the villagers in the game got a permanent case of insomnia and narcolepsy – the ones that are awake never sleep, the ones that are asleep never wake up.
I don't remember when exactly it happened, but when we noticed we restored from what should have been working backup and nothing changed. We decided to wait for 1.16 as there were a number of reported villager bugs and nothing has changed
I downloaded a copy of the realm to windows 10, switched to creative mode for some debugging. Here's what we've found:
- villagers everywhere have this problem, if I teleport to somewhere completely new and find a newly generated village, the villagers are stuck in the same locked cycle (usually awake and wandering around)
- This affects villagers that were naturally generated, bred, summoned, and spawned froman egg
- villagers are able to link to both beds and workstations. we have a trading hall setup in the middle of nowhere – about 200 blocks away from the nearest village (all our previous trading halls in the main areas kept having link issues
- setting the time manually or waiting out the time makes no difference.
- narcoleptic villagers
- if i break their bed, they wake up and sometimes walk, but never restock with their workstation
- placing a new bed they'll immediately link and go to sleep if they can pathfind to it
- if I trade with them, they'll wake up for the trade then go immediately back to sleep
- if I can quickly break the bed before they get back in, they'll still immediately link to the next placed bed and go to sleep.
- wake up if take damage from me, mob, or environment (fire, blocks)
- turn into witches if lightning'ed
- if i ring the bell, they'll all wake up, look around for a bit, then go back to bed
- if i break their bed, they wake up and sometimes walk, but never restock with their workstation
- insomniac villagers
- link to any workstation and bed placed in range
- relink any number of times to workstations and beds
- never restock their trades
- turn into witches if lightninged
Other village mechanics like iron golems and cat spawning seem to continue, but not as quickly as before.
I have tried switching modes (survival, creative, adventure) and difficulties (peaceful, easy, etc). we have a command block for single person sleeping and i've tried with cheats enabled and disabled, command blocks toggled, breaking the command block, and pretty much anything else I can think of.
Attached are some screenshots taken in the trading hall.
I can't reproduce this in a new world,
This doesn't seem related to existing bug reports i've seen as linking works very consistently in a controlled environment (the trading hall), there are no nitwits involved, and it consistently affects each villager across versions and platforms.
appreciate any assistance
- duplicates
-
MCPE-98361 Villagers stop working and sleeping in worlds a few years old
- Resolved