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Bug
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Resolution: Unresolved
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None
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1.21.20.21 Preview, 1.17.20.20 Beta, 1.16.220.50 Beta, 1.16.210.54 Beta, 1.16.30.57 RTX Beta, 1.16.200.55 Beta, 1.16.100.60 Beta, 1.16.30.53 RTX Beta, 1.15.0.8 RTX Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.14.60 Hotfix, 1.16.0, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.201 Hotfix, 1.17.2 Hotfix, 1.18.31, 1.19.30, 1.19.63, 1.20.50.22 Preview, 1.20.50.21 Preview, 1.20.40, 1.20.73 Hotfix, 1.21.1 Hotfix
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Confirmed
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Multiple
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424001
The bug
Certain mob walking animations play much too fast compared to their java counterparts. This issue is like caused by MCPE-108385.
Affected Entities (List may be incomplete):
- All types of skeleton
- Creeper
- Pig
- Iron Golem (see MCPE-88245)
- Villager
- Wandering Trader
- Cave Spider/Spider
- Zombified Piglin
- Sheep
- Chicken
How to reproduce:
1. Spawn any of the affected mobs
2. Watch it walk
→ Their walking animations are way too fast and the limbs have extreme angles
- clones
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MCPE-10312 Cows and chickens run too fast after being hit.
- Resolved
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MCPE-13757 All mob animations move too fast after being attacked
- Resolved
- is blocked by
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MCPE-108385 Baby mobs' limbs have extreme angles when walking
- Open
- is duplicated by
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MCPE-162740 the turtle animation is pretty buggy
- Resolved