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Bug
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Resolution: Fixed
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1.17.11 Hotfix, 1.16.220, 1.14.20 Hotfix, 1.14.1 Hotfix, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.100, 1.16.200, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix
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Confirmed
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Multiple
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290684
With 1.13 an issue was fixed were mobs attempted to pathfind over 1.5 blocks high walls. MCPE-45256 But it hasn't fully been fixed. It still affects walls that are lower than 2 blocks and higher than 1.5 blocks.
How to reproduce:
- Place a full block like for example stone.
- Place a not one block high block that is not a slab above it. For example soul sand or an enchantment table or a bed.
- Try to lure a mob over the wall. For example lure a cow by holding wheat in your hand or just wait until it tries to do that itself.
What I observed: The mob infinitely tries to jump over the wall.
What I expected: The mob doesn't try to pathfind over the wall.
It does not work with 4 to 7 or more snow layers at one block, because all of them have a 0.5 blocks high collision box. (See MCPE-60024)
- is duplicated by
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MCPE-66646 Mob Pathfinding With Beds
- Resolved
- relates to
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MCPE-45256 Mobs Get Stuck In Their Pathing and constantly try and jump over slabs
- Resolved
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MCPE-46805 Mobs Fail To Pathfind Through/Past multiple blocks
- Resolved
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MCPE-49607 AI pathfinding never ends until their goal is reached
- Resolved