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Bug
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Resolution: Fixed
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1.20.80.23 Preview, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.220, 1.16.0.61 Beta, 1.15.0.53 Beta, 1.14.20 Hotfix, 1.14.1 Hotfix, 1.13.0, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.100, 1.16.200, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.60, 1.20.80, 1.20.81 Hotfix, 1.21.10.23 Preview
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Confirmed
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Multiple
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292704
The hitbox of walls is too high. I don't mean the collision box. The collision box is 1.5 blocks high which is correct. But the hitbox which is the outline that you see when looking at it is too high when having 2 walls next it.
How to reproduce:
- place 3 walls next to each other.
- Look at the wall in the middle
You see that the outline is higher than the texture.
- is duplicated by
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MCPE-64094 The hitbox for walls is too high
- Resolved
- relates to
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MCPE-183604 Hitbox of wall with pillar is too large
- Open