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Bug
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Resolution: Duplicate
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None
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1.12.0
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None
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Unconfirmed
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Windows
Sound effects, such as footsteps, ringing a bell, swimming, jumping, or anything else tied to a player action play only halfway through the duration of the sound.
If the player moves the reticle far above horizontal, the sounds do not play at all and are completely muted.
If the player moves the reticle slightly above horizontal, the sounds glitch and play halfway.
- duplicates
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MCPE-49613 Jukebox volume dependent on being within player's FOV
- Resolved