-
Bug
-
Resolution: Fixed
-
1.13.0.4 Beta, 1.13.0, 1.14.60 Hotfix
-
None
-
Community Consensus
-
Multiple
-
276913
Before this most recent update a world me and several friends would play on had a normal spawn rate, never noticed an excess of mobs. However this spawn rate has gone a bit wonky. The only mobs i seem to see spawn in the affected areas however, are mobs which can only survive in the day time anyway, most notably creepers. Since i am on xbox i honestly don't know how to test light levels however my friend has been in this house for nearly a week building a forge, aquarium and many other things, much as i built him a nether wart farm with a lava waterfall several days ago. I also had a creeper spawn in my main floor of my house, something that has never once happened in the entire time i have been on this world, which was created before the better together update.
- is duplicated by
-
BDS-4029 Mob crepeer
- Resolved
-
MCPE-52748 Drowned spawn at any light level
- Resolved
-
MCPE-54556 Hostile mobs spawn in my house
- Resolved
-
MCPE-54598 Pillager spawns ignore light levels
- Resolved
-
MCPE-54754 Mob Spawning
- Resolved
-
MCPE-55614 Constant illumination and mob spawning bugs in 1.13
- Resolved
-
MCPE-55913 Hostile mob spawning broken
- Resolved
-
MCPE-62989 Mobs sometimes ignore light level requirements to spawn
- Resolved
-
MCPE-67669 Mobs are spawning at max light level
- Resolved
-
MCPE-68295 [XBOX ONE BÊTA] Spawn monsters
- Resolved
-
MCPE-68759 Mobs Suddenly spawning on player's base
- Resolved
-
MCPE-72277 Mobs spawn in places that has light
- Resolved
-
MCPE-72497 Buggy mobs generation
- Resolved
-
MCPE-84519 Mobs spawning within areas that have been lit up
- Resolved
- relates to
-
MCPE-55767 Hostile mobs spawning in mooshroom biome and not burning up in day light
- Resolved