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  1. Minecraft (Bedrock codebase)
  2. MCPE-48304

Observers moved by pistons activated by a 1 tick pulse don’t update redstone properly

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    Details

    • Confirmation Status:
      Confirmed
    • Platform:
      iOS

      Description

      Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.

      Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.

      How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redstone not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components. 

      This bug happens in Creative and Survival game Modes.

      This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug. 

      See attached screen shots for circuit that can be used to demonstrate this issue. 

        Attachments

        1. 22DE53DF-1E5C-4176-880F-6F5A6460DB22.MOV
          9.29 MB
          Creeper 14
        2. 322F8944-5C54-41AC-9FCA-05DF1FE9FAE8.png
          1.21 MB
          Creeper 14
        3. 591398BD-079E-4C96-A7A1-BFB2837DD6FC.MOV
          4.07 MB
          Creeper 14
        4. A60E1C14-4763-4F41-9F0F-6C6E32CED2EF.png
          1.80 MB
          Creeper 14
        5. B316D605-EE0D-47FD-97BB-B20F4EE2DDD5.png
          738 kB
          Creeper 14

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            • Reporter:
              T13 Creeper 14
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              • Created:
                Updated:
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